


If you’re not being ultra-efficient, it’s probably at least 100 hours per character to get that high, and this is before any of the seasonal stuff has started, a process that asks you to start leveling a new, seasonal character from scratch again.

It doesn’t end, especially now with Diablo 4 and it’s absurdly long level 1-100 grind. Or it’s 2 AM and you are dead the next day. But when you’ve “just one more-d” about 20 times, whoops, there goes your entire afternoon. Sure, individually these things can take anywhere from 2-15 minutes. One more Baal run, which turned into one more Greater Rift, which has now turned into one more Nightmare Dungeon or Helltide or Legion event. Maybe Pearlescents in Borderlands did, but even still, Diablo wins. There’s nothing quite like it in gaming, even in other games that do have loot drops. That sound of a legendary drop, and now, the image of that slightly lighter text of a unique drop. Why? Why is Diablo like this? Somehow, some way, Blizzard has figured out essentially one of the most perfect reward loops in gaming, a combination of slowly leveling your character and in D4’s instance, building elaborate paragon boards to perfect your build and forever grow stronger.īut the loot.
