

This stage also includes market research. Work during this stage includes concept, prototyping, and systems development (tools such as narrative systems, dialogue, etc). Pre-Production: Starts with a team ranging from five to thirty people, jumping to sixty people towards the end of pre-production.He showed a flowchart comprising of six stages: pre-production, production, alpha, beta, launch and new content (DLC). He starts by talking about the development cycle of a AAA title at BioWare.But, to make things easier, I watched it and made a list of highlights that I thought were interesting. It's a 58-minute long presentation, completely in Portuguese (available here, English dub available here). So, a Brazilian digital event called Big Festival took place last month, it had quite a few presentations about games and, much to my surprise, it included one by BioWare's Scylla Costa - lead producer on Dragon Age 4, previously worked on Inquisition, ME2, ME3, Andromeda and Anthem - about developing the title amidst the pandemic.
